Core Simulation Rules

01

Sprite Economics

Strategic mass in Nomos is measured in bioluminescent "sprites". Oracles produce sprites continuously up to their physical capacities. Higher-level Oracles generate sprites at significantly faster rates. A player's total tactical strength is equal to the total sprites stationed inside their controlled Oracles.

02

Upgrade Paths

Every Oracle belongs to a capacity tier: Small, Medium, or Major. By spending stored sprites, you can upgrade occupied Medium and Major Oracles to expand maximum sprite storage capacity, add concentric defensive rings, and accelerate automatic sprite output.

03

Lanes & Comets

Launch flows to dispatch stationed sprites between connected Oracles. The flows compress sprites into massive glowing comets travelling along predefined lanes. Comets block and destroy opposing flows at a 1:1 mass ratio. Surviving comets occupy neutral destinations or capture enemy hubs.

Oracle Upgrade Levels

Oracles grow in size and visual complexity as they level up. Higher levels add concentric defensive rings and golden crown indicators.

Level 1: Basic Oracle

Base Level
Visual Design Single Ring
Crown Marks None

The fundamental foundation. Features a single glowing, breathing ring shroud surrounding a calm liquid core. Standard for all Oracles (Small, Medium, Major) immediately upon claim.

Level 2: Resonant Oracle

80 Sprites Cost
Visual Design Double Ring
Crown Marks 2 Golden Arcs

Adds a second concentric outer ring for defense and two sparse gold crown marks pointing upward. Accessible on Medium and Major Oracles. Doubles sprite production output (+2/s).

Level 3: Fortress Oracle

180 Sprites Cost
Visual Design Triple Ring
Crown Marks 3 Golden Arcs

The absolute zenith of sacred geometry. Adds a third outer halo and three sparse gold crown marks. Accessible ONLY on Major Oracles. Triples standard sprite production (+3/s).

Oracle Classifications

Every Oracle in the arena is mathematically tuned to fulfill a distinct tactical and defensive role within your global matrix.

Small Oracle

Cap: Level 1
Max Capacity 100 Sprites
Capture Threshold 30 Sprites

Tactical skirmish anchor. Cannot be upgraded. Fast and easy to occupy. Highly effective for rapid flanking networks, forward combat staging, or securing peripheral links.

Medium Oracle

Cap: Level 2
Max Capacity 240 Sprites
Capture Threshold 40 Sprites

Standard structural backbone. Upgradeable up to Level 2 (starts with 120 capacity, upgrades to 240). Forms the defensive core and holds key choke lanes.

Major Oracle

Cap: Level 3
Max Capacity 480 Sprites
Capture Threshold 50 Sprites

Fortress bastion. Upgradeable up to Level 3 (starts with 140 capacity, L2 is 280, L3 is 480). Massive capacity capable of sustaining and repelling heavy flows.

Opponent Profiles

Rule Heuristics

Heuristic Presets

Our rule-based heuristic engines execute precise mathematical evaluations of the board state across five distinct difficulty personalities:

  • Relaxed: Extremely patient and defensive. Focuses on peaceful expansion, upgrade accumulation (185 bias), and defensive buffer reserves (42% reserve ratio). Operates with a 1250ms reaction latency and a 5 Actions Per Minute (APM) limit.
  • Standard: Balanced strategic baseline. Maintains moderate aggression (82), standard expansion (112), and active upgrades (118) with a 420ms reaction delay and 20 APM limit.
  • Tactical: Highly reactive calculator. Sharp focus on counter-attacking (135 bias), punishing weak enemy configurations (120 bias), and aggressive lane choking with a 100ms reaction latency and 60 APM limit.
  • Ruthless: Aggressive powerhouse. Relentless offense (170 bias), high risk tolerance (160), and very low defensive buffer reserves (25% ratio). Mounts heavy multi-front attacks with 40ms reaction delay and 100 APM limit.
  • Nightmare: Hyper-accelerated combat engine. Executes near-instant moves (10ms reaction delay, 140 APM limit) with crushing aggression (185) and extreme multi-front lane pressure.
Neural Policy

Advanced Reinforcement

The ultimate competitor. Trained through self-play reinforcement learning cycles. Backed by a high-dimensional ONNX neural policy network running at 20 ticks per second, it observes the exact same player-relative state vectors as human competitors, executing complex positional lures and lane-intercepting flows without cheat metadata.

Tactical Bindings

Desktop Controller Mappings

Left Click Select owned Oracle / Add to multi-select group.
Shift + Drag Draw high-precision selection box to select multiple owned Oracles.
Left Click Self Click a selected owned Oracle again to purchase level upgrade.
Right Click Target Deploy batched flows of sprites to target Oracle along connected lanes.
Right/Middle Drag Drag screen viewport to pan camera (multiplied by camera zoom scale).
Scroll Wheel Zoom camera view smoothly, anchored under current cursor position.
Ctrl/Cmd + A Select all owned Oracles simultaneously (platform-aware).
F / Home Key Reset camera bounding box to frame the full arena.
Escape Key Clear active selections or close pause overlay.
Spacebar / P Key Toggle simulation pause state.
S Key Toggle paused settings overlay.
? / H Key Toggle pause and display the in-game Codex guide.
Tab Key Toggle real-time player statistics details overlay.

Mobile Touch Interface

Single Tap Select primary Oracle / Clear selection if tapping blank void.
Finger Drag Draw high-precision selection box to select multiple owned Oracles.
Tap Selected Self Tap a selected owned Oracle again to purchase level upgrade.
Tap Target Oracle Launch comets of sprites from selected sources along connected lanes.
Blank Drag Drag finger across blank background space to pan the view.
Pinch Zoom Pinch fingers to zoom camera dynamically, anchored under center.
Oracle Thumb Button A 74px concentric Oracle controller on the bottom-left. Hold or press to instantly select all owned Oracles.
Edge Swipe / Back Mobile back-swipe gesture to close menus or pause/resume match.
Gear Icon Pause simulation and trigger Settings overlay.
Eye Icon Cycle through 3-state HUD visibility overlay settings.

Technical Visual Blueprints

Deep simulation specs generated directly by the Bevy engine's high-fidelity vector audit systems.

Structural Registry

Oracle Structural Audit Sheet

Official visual calibration sheet showing Small, Medium, and Major Oracle profiles across their respective base, resonant, and fortress layers.

Oracle Structural Registry
State Matrix

Tactical Interactions & Transitions

The 5 core interaction states of the simulation: Neutral Oracle capture claiming, successful capture bloom, damage alarms (under attack), tier downgrades, and core loss.

Tactical States Matrix
Flow Calibration

Sprite Flow & Comet Physics

Vector lanes calibration showing how continuous luminescent sprites scale into massive, high-velocity comets traveling across board links.

Sprite Flow Calibration Chart
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